Categories: "College"

Charging for Student Shows at Yale

10/22/10 | by Comp615 [mail] | Categories: College

A short piece I wrote for the YDN opinion page. Check it out!

A (short) Guide to Yale YouTube

06/29/10 | by Comp615 [mail] | Categories: Web, College

Anyways, college is truly most excellent and always something new. I miss it a little bit. Yale really is an amazing place with amazing people. I've been working on some things for the fall already which reminded me of how much fun college is. Not the classes, of course, but everything else. Like having other people cook for you...Yeah, that's nice.

However, what's really important to know about Yale is how awesome our video production value is. What? You haven't seen one of the famous Yale videos? Here's a quick primer to Yale videos you have to know about.


College Musical

If High School Musical were good, it would be college musical. This is the "Pilot" of a 4 pt series which they dropped...because they are making it into a full-length movie this summer. Yay. Check this one out while you wait for the feature film, it's funny.

Sam Tsui
The same guys who did college musical later discovered that they could actually get famous if they became YouTube sensations by cloning themselves. People have been doing this for years, but not this well...

Gon Kiss Girls
If I could summarize my weekends at Yale into one music video. This would be it. This is Lonely Island meets JAW (The musical improv group at Yale). Very well done.

Admissions Video
What? People don't sing in your admissions video? Yeah, we're a little...different. Anyways, this is an entirely student produced film which is now our official video. As in the one they show high-schoolers when they come to visit...scary isn't it? But so awesome

That's an overview of the YouTube craze at Yale. What'll come next? Who knows. Perhaps I just love these videos because I know most of the people, but if you like them. Get on YouTube and check out some more! There's plenty of quirky videos and a capella songs for everyone!

ZooElite AI Development: Beta!

04/12/10 | by Comp615 [mail] | Categories: TTD AI

Well this has been a long time coming, I'm happy to officially announce that ZooElite, an AI built in Squirrel on the NoAI framework for OpenTTD has reached it's (pre-)beta stage. Note that this isn't a Google Beta, but an actually beta. As defined by Wikipedia:

"Beta" is the software development phase following alpha, named after the Greek letter beta. It generally begins when the software is feature complete. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release.

In addition, I'd like to clarify what exactly an AI is for the slew of people who have reduced this project to "Making a game that plays itself". AI stands for Artificial Intelligence, which in this context is intended to be an intelligent player of this game. The game does not play itself, persay, what we've done is created a computer competitor that has a unique style of play. So when a human is playing the game, they could play against one or multiple AI competitors. So we've created a program that takes into account the current circumstances of the game and tries to create as profitable a company as possible.

Anyways, this means that we have what is basically a fully functional AI. A few of the financial subroutines need to be tweaked, and perhaps we'll try to add some upgrade and save/load functionality, but otherwise...woo! Click here for a screenshot of what it does. Ignore all the extra signs and such, those were for debugging. Not too shabby!

Even after this screenshot, I spent a few more hours today debugging certain errors and trying to make more bus route optimizations. There should be one or two more major changes which will increase profitability and help with rapid expansion, but we'll address those in the next week or two. Till then, Cheers!

ZooElite AI Development: R&R

03/01/10 | by Comp615 [mail] | Categories: TTD AI

Rest and relaxation...oh I wish...nope, this time it's RAILROADS!!! Last time I showed you how we placed bus stations, this time I'm going to give you an inside look at where ZooElite decides to put railroad stations. This is all subject to change, but the general idea will stay the same. Full info after the jump!

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ZooElite AI Development: Bus Stops

02/11/10 | by Comp615 [mail] | Categories: TTD AI

So ZooElite, our AI for Transport tycoon I mentioned earlier is now in full development. One of the first things I've been working on is determining the optimal placement for a given number of bus stations in a given city. This little info bit will explain how I'm choosing station placements. Read on for details!

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A collection of musings from my time at Yale along with some thoughts about my "Freshman year of life" in San Francisco.

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